It did not matter much if you could not hold the points, just capture it long enough to deploy as many ships as possible while denying the points from the enemy so they cannot deploy more. Capturing points immediately was so critical for fleet dominance. New style phase cloak or other time shifting shenanigans would probably work well, perhaps too well, with 0.5.x era combat. Eventually, you dominate so much you converge your fleet where they burn in and pick off their trickle of ships one at a time. With an overwhelming DP advantage, you outnumber and outgun the enemy before they get a chance to fight back. If you succeed, you get lots of DP to deploy much of your fleet, before the enemy can do much of anything. With two Hyperion, you can send an AI Hyperion to cap the points on your side while the Hyperion you pilot tries to cap a point on the enemy side. Thus, if you want to overwhelm the enemy, you capture points immediately long before the enemy can. Back then, capturing points increased the DP you have to deploy ships. True, but during 0.5.x, you could not deploy as much as you can now.
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